In 2020 Alessandro Maggioni took part to the early development of a new videogame for Dodo Laboratory. The brief was to curate the art-direction of the videogame, that could later expand into real, physical events. The experience gathered through previous projects combining the analog and the digital fueled the creation of concept-art and prototype assets. Cardboard, paper and clay were used to create landscapes for the videogame different scenarios.


CLIENT: Dodo Laboratory
YEAR: 2020
SERVICES: Art direction, concept art, prototyping
TEAM: Hayli Chwang – Project lead, Jenny Kohn – head of research, Yeliz Güglü – character design, Ralu Miron – UX, Déspina Kortesidou – learning & narrative designer